Roman is the guy who does some 3D modeling, programs the system and visual effects in SASL. Roman is also having all the fun managing the group and comming up with fun things to make.
By eduction Roman is a mathematician with a PhD in probability. He has gotten interested in X-Plane in 2010 and started modeling just about the same time after watching Dan Klaue’s tutorials. He produced several freeware models and then moved to payware with SSJ-v4, Tu-444 and IL96. About a year in Roman made the very popular SSJ v5 which was the first “seriously” modeled plane in his collection. Then the Be200 followed. In 2013 Roman founded the FlightFactor team which then included two guys and started the long line of Pro models with the first - Boeing 777 which was a sansational success.
As for real aviation Roman has worked in Dneproavia – a local carrier and flew Bulldogs in his college days, now as a private pilot he is training to be an EASA FI. Before becoming a professional X-Plane designer Roman has worked as a lecturer in the university, an algorithm developer for a trading company and as a manager for an alternative fuels firm.
In his spare time Roman likes to fly (flies a Cessna 210T – the Turbo Centurion II) and play ice-hockey.
Philipp started programming at age 12 because he was too lazy to do his math homework assignments by hand. So he had more free time to spend on Flight Simulator, because he's been an aviation-nerd for all of his life. Having used MS Flight Simulator 5, 98, 2000, 2002 and 2004 he discovered X-Plane 8 and was a member of the vasFMC freeware project.
Then he teamed up with Javier Rollon to bring the first airliner with integrated FMC to X-Plane, the famous CRJ. He has worked for the UAV company MAVinci before he decided to turn his hobby into a profession - now he works for Laminar Research on X-Plane and as the FMC and avionics systems programmer for FlightFactor. Since 2015 Philipp has moved to work mostly for Laminar research and has a perreferal role in FlightFactor, he is also an FAA and EASA FI.
Denis was a musician, a guitarist. Once he became interested in civil aviation and started using X-Plane 8.64 in 2005-2006.
He joined the Virtual Airline X-Airways (called X-AiR back then) as a cadet in 2007. Then, to improve the community's experience he started to learn programming.
He created such projects as X-NavAIDs-Tools (obsolete for now), X-CSL-Package.
Working in FST in 2010–2014, he programmed FBW, Autopilot and Instructor’s console for professional procedural training devices.
It was the first lucky attempt to monetize Denis' hobby and turn it into a profession.
The current step is the StepToSky and FlightFactor Team.
Alexander worked in 3D graphics for about 10 years since 2003, but when he was 28 he decided to change his profession to become a developer/programmer. Today he likes C++ and Golang. He has many hobbies like playing the piano, playing games like BattleField, making stuff with his hands (DIY) e.g.: electronic devices and rides the bicycle. In his youth Alex was also a DJ - always likes to learn new skills. He discovered X-Plane after his first flight on a commercial airliner to Thailand back in 2008. He was so impressed by the experience that since then he likes nothing more than flying.
Yuriy Lyubimkin was born in 1992 and is programming since he turned 14. Yuriy is a graduate of Dnepropetrovsk State University in the field of mechanics and mathematics. In FlightFactor Yuriy is currently developing new technologies, which you undoubtedly know from our projects. Yuriy started as a raw graduate and has become an integral part of the team in the last few years. No project goes into production without his input
Currently he is the lead [SASL](https://1-sim.com) developer and he is also responsible for many plugins crafting.
In early youth Sophie realized that she wants to become a software developmer. She graduated from the National TU Dnipro Polytechnic with a degree in Computer Science in 2015. In 2018 she joined the FlightFactor team and is currently participating in aircraft development in different areas.
Started programming on ZX-Spectrum when was 7 years old. Joined FlightFactor to work on A320 Ultimate plane as a programmer. Responsible for modeling different aircraft systems. He is enjoing playing and developing videogames.
From school he was fond of programming, video editing and astrophysics. Over time, programming has become a big part of his life. Education: Lviv national polytechnic university, software engineer.
Scripting programmer. He is fond of subject modeling, electronic automation based on microcontrollers.
Vadim living in Kamenec-Podolsky (Ukraine). In the high school was freed from the school lessons, attend programming, math and english instead of that. Winner of the city and region programming olympiad, bronze medalist of the Ukrainian programming olympiad. Have been engaged in carting, have a lot of wins
Alexey Stankevich has been with us since 2017, a talented 3d artist and painter. He is responsible for many new graphical enhancements, 3d graphics and texturing.
Artem is our 3D modeller. He specializing in exterior and mechanical modelling.
3D modellen since 2017. At the start it was just hobby, modding for games like Cities: Skylines and Cities XXL, worked on unofficial DLC for Gothic 2.
Works in FlightFactor since 2018, main project is A350.
Helpers and volunteers
Emma is 29 years old and is from Stoke on trent in the United Kingdom , and has a lot to do with livery painting since the mid 90's , starting in FS98 and eventually moving to X Plane where she has done multiple liveries , she spends most of her time working on repaints and offering support to the Wider community.
Gera (aka Andrey Germayer) is our top aerodynamics expert. Gera has more than 30 years’ experience working with real air airplanes and specifically with engines at the world famous Sukhoi Construction Bureau. Gera is knows in the XP community for his work on hydroplanes, the freeware Be-103 (on the picture) and (joined with ramzzess) Believe-200. Gera leave in Moscow.
Pavel Pranov is one of our texture guys. He is a real Siberian man, who used to be a Mi-8 helicopter pilot and participated in many armed conflicts. Now he is retired and working as a chief of an airfield in the far City of Nakyn, which is in Yakutia. This is a small diamond-mining town where snow doesn’t melt till mid-June. When he is not working, he is bank in his home town of Mirny (he works 15 days each month) where it’s much warmer and never get bellow -57C, Pavel is helping us with texturing. Of course he often goes hunting or catching wolfs, which is apparently an important activity in these parts.
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